Yesterday, Today, Tomorrow: the Legacy of Pan Am Flight 103
December 23, 2013
December 21, 1988 changed our world forever. For the communities at Syracuse University and the Scottish town of Lockerbie it was an especially dark day. All 259 passengers aboard Pan Am Flight 103 including 35 SU students, plus 11 villagers on the ground, perished from the actions of those determined to do evil.
This year marks 25 years since that fateful flight. Who were the student victims, and what is their legacy? How did the events in Lockerbie help shape the world we live in today, and what can each of us do to make it a more peaceful place?
In the Fall of 2013, four teachers and 26 students in the Newhouse School’s ICC 505: Web Journalism and Innovation course decided to explore these questions in a 6-part interactive package called Yesterday, Today, Tomorrow: The Legacy of Pan Am Flight 103.
Working closely with course professors Jon Glass and Dan Pacheco, as well as Newhouse’s visiting programmer in residence Dan Schultz and interactive designer Jeff Passetti, they produced a multifaceted, multimedia digital storytelling package. Over 15 weeks they spent countless hours going through archival materials, interviewing families of victims and SU’s Remembrance Scholars, and producing documentary-quality web video. But on top of all of that, they also conceptualized and hand-coded interactive Web experiences that go beyond traditional web storytelling layouts.
Going Beyond Text and Links
As just one example of the innovative storytelling techniques they employed, one group decided to present video and audio interviews of SU’s Remembrance Scholars using a modified game metaphor.
After watching a sobering video of SU’s annual rose ceremony, you are presented with a small orange dot labeled “You” on top of a campus map along with instructions to use the arrow keys to move around the map. As your dot encounters doves that sit atop different campus buildings, the focus of the screen changes to allow you to explore multimedia content related to that specific SU school. Clicking on the dot again takes you back out to the map to continue exploring.
Another package invites you to celebrate the lives of the 35 student victims through the eyes of SU Abroad’s London Experience. You click through an interactive map to visit the students’ favorite haunts in London, many of which are also frequented by SU students in London today.
You are later invited to learn about the lives of each victim by clicking through squares on the Remembrance Quilt. This was a conscious effort by the students to move beyond the tragedy of Pan Am 103, which is commemorated every year at SU, and to learn about the lives of the students who died. As you read through each victim’s profile and listen to audio interviews with family members, you sense a connection between those lost lives and the positive energy of the current SU students who created the package. You cannot help but reflect on what these amazing people would have gone on to do had their lives not been cut short by terrorism.
This urge to focus on the future is further reflected in a participatory section near the end that invites readers to share how they will “act forward” to make the world a more peaceful place. The feature invites readers to post answers to specific questions, such as “How do you use your talents to enact change?”
The Technology Learning Curve
Each team designated a “tech lead” who met once or twice a week with visiting programmer Dan Schultz and myself. They started with an overview of how the Internet works, then followed instructions to set up their laptops as local web servers. They also set up the Github code repository tools on their laptops so that they could submit changes that Schultz would review and sync to the master version. The entire package is up in an open-source Github repository for anyone who wants to see what they did, including the history of changes over time which can be viewed line by line, or in a network graph.
Learning by Doing
The instructors made a conscious decision not to do anything for the students that they couldn’t be taught how to do themselves. The ultimate goal was to give the students an understanding of how interactive Web features work so that they can be more effective team members when they’re working in digital newsrooms. Rather than just asking a developer to perform some magic, they can make technically-informed suggestions and maybe even help out a little with the coding.
Because Schultz was only in town one week each month, much of this on-the-fly instruction happened through Google Hangouts, with student, teacher or both sharing screens to work through a problem. Early concerns over the effectiveness of this type of online instruction were quickly quashed when students were observed virtually meeting with Schultz over Hangouts from the comfort of their dorm rooms at night, even during the weeks when he was in Syracuse in person.
Students who needed immediate help that couldn’t be provided remotely would meet with Pacheco, Glass or Passetti in the classroom.
A Model for Future Classes
While frustrating at times, the process the students went through was a rich learning experience focused on multifaceted journalism, the technical aspects of building digital projects, and understanding the impact an event of this magnitude has had during the past quarter century. Surveys collected from students reflected this, with some saying they felt this was the hardest, but also most rewarding and impactful, storytelling project they had worked on in their time at Newhouse.
The instructors also learned a lot about how to teach web coding to students in a way that lets them create interactive experiences that are of interest to them. The primary difference in this model from other courses is that the instructor is not so much about teaching from a font of knowledge, as it is about coaching and guiding along the way. Most of the technologies employed in this interactive package come from the open source world, and if they appear in any textbooks that instruction is almost certainly out of date by the time it goes to print. Courses like this are about teaching students who to teach themselves, both today and throughout their careers.
In the spring of 2014, 20 students in Pacheco and Schultz’s NEW 300/600: How to Make Almost Anything on the Web course will go through a similar process, with a few tweaks to address problems encountered the first time. Because NEW 300 is only a five-week course they will be working one on one rather than on teams. Also, since the course is open to students outside of journalism programs their projects will reflect the diversity of courses offered at the Newhouse school of communications, which include television, film, advertising and public relations. But the end result will be the same. They will come in knowing little, and will emerge with basic technical knowledge and an eye-catching interactive portfolio piece.
At a time when nothing in media stays the same for longer than 6 months, relying solely on pre-packaged templates and tools that hide all of the underlying code isn’t enough. It’s important to understand how things work at a fundamental level, and also to not be afraid to dive into the underlying code. If there’s anything we’ve learned in my years on the digital edge, it’s that innovation is an inherently messy process. We’re proud of the ICC 505 students for diving fearlessly into the unknown and emerging with new skills and an incredible story to boot.
Professor Pacheco in the Press
- The Des Moines Register's Harvest of Change, which was the first project to incorporate virtual reality in a commercial news setting, has won a prestigious Edward R. Murrow award. This emerged from Professor Dan Pacheco working as an innovator in residence at Gannett Digital, where he brought an Oculus Rift and knowledge of how to create VR experiences in Unity...
- Professor Pacheco reports on his experience with an extended HoloLens demo at the E3 conference and provides ideas on how it could be used in journalism and media. - Dan Pacheco
- Columbia Journalism Review just listed the "Harvest of Change” virtual reality journalism project that Professor Pacheco co-produced at Gannett as one of 11 noteworthy journalism experiments today. BDJ senior, now graduated, also contributed as a developer. -
- Creating Your First VR Experience
Practical tips for getting started in VR using freely available software and 3D assets. Prof. Dan Pacheco will draw upon material from his Virtual Reality Storytelling class at the S.I. Newhouse School to provide practical steps for creating interactive scenes in Unity3D that can be exported for web and the Oculus Rift...
- Creating Your First VR Experience
- "Immersive journalism is picking up now in part because the necessary technology has gotten better, cheaper, and more portable. The smartphone’s ability to stream high-definition video as well as its increasing popularity—58% of Americans had one as of January 2014, according to Pew Research—have further accelerated adoption...
Immersive Journalism: A New Horizon in Storytelling? Center for Information Technology Policy at Princeton
- Prof. Pacheco was invited to present with Nonny de la Peña about Virtual Reality Journalism at Princeton's Center for Information Technology Policy. - Dan Pacheco
- Newhouse currently teaches interactive data visualization, product management for journalists, and new technologies for new media as part of the pack, said chair in journalism innovation Dan Pacheco. - Dan Pacheco
SU journalism professor Dan Pacheco: 3-D cameras will 'transport' us to any place on earth | syracuse.com
“In the golden age of movies, the studio controlled everything, hired all of the actors in a company-town model,” said Pacheco, “Now everyone is a free agent.”
While the sources themselves remain a big deal (Time, WSJ, The New York Times), “the journalist is increasingly the brand,” noted Pacheco...
- Pacheco has visions of how the Oculus could be used in the future. Maps could be interactive and 3D, said Pacheco. Pacheco also said natural disaster stories would be perfect for the Oculus Rift, especially when it comes to flooding. He envisions a project where “you can dial in a city, go to one of the coastal areas of that city, and see what the water level is like now and see what it’s like in 10, 20, 30 years...
- Professor Dan Pacheco’s class at Newhouse had some fun before winter break by 3D scanning and printing “exact replicas” of their heads; a technology, according to Isaac Budmen, SU grad and co-author of “The Book on 3D Printing,” that will permeate most every aspect of American homelife in the next two to three decades...
- 'For a couple of days in journalism circles, “Harvest of Change” was the hot trending topic. Never before had you been able to virtually step inside a story and be enveloped by 360-degree video and hyper-realistic 3D renderings of a landscape you could move inside of...
ACP Story of the Year Spotlight Series: Joe Infantino, NewsHouse, Syracuse University : College Media Matters
- SU alum Joe Infantino gives the back story on the award-winning Pan Am 103 project he worked on in Professor Pacheco and Professor Jon Glass's Web Journalism and Innovation class. - Dan Pacheco